Annie Ok is an interdisciplinary artist. Her work is an expression of entropic congruity and organic abstract deconstruction, inspired by nature, science, technology, evolution, dysfunction, ambivalence and ambiguity.
She was a Senior Artist at RUN, a New York based experimental art collaborative founded by Susan Cianciolo, which delved into all aspects of creativity: fine art, handwork, fashion, music, film, performance, books, etc. RUN exhibited at Alleged Gallery, Andrea Rosen Gallery, Gavin Brown's Enterprise, Creative Time's The Anchorage, Centre Georges Pompidou, Purple Institute, and Pitti Immagine.
Additional past projects include collaborations with artist Doug Aitken for his loaded 5x ada'web project for the 1997 Whitney Biennial at The Whitney Museum of American Art in New York and New Sexual City installation for the 2006 Guangzhou Triennial at the Guangdong Museum of Art in China; limited edition hand-made exhibition books for Alleged Press and Purple Institute; and commissions for designers Benjamin Cho and Bruce. She was also Senior Designer at Imitation of Christ during the Spring 2003 season.
Directed, wrote, and produced video promos for Paramount Pictures and on-air promos for MTV. Conceptualized and assistant directed videos for Nokia for in-store displays and the Nokia Towers at London Heathrow Airport Terminal 5. Co-directed a documentary for Eyebeam Art + Technology Center's Invisible Threads project. Ok's films have aired on MTV and were featured in The New York Times. They have been shown at Eyebeam, LABoral Centro de Arte, FILE Electronic Language International Festival, ISEA, Big Screen Project, Itaú Cultural, NO LONGER EMPTY, Filmfest DC, video_dumbo, moves International Festival, New Media Caucus, and CultureHub.
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Annie Ok is also Associate Partner NYC | Creative Director at Glass Eye. View her commercial work here.
Former Metaverse Evangelist to MTV Networks for their virtual worlds initiative.
Guest Critic at Parsons The New School for Design's LittleBigPlanet Collab game design course and Massachusetts Institute of Technology/Parsons' Machinima Collab game design and filmmaking course.
Judge, panelist, and presenter at the Academy of Machinima Arts and Sciences' Machinima Film Festival.
Worked with Stanford University and the Web History Center on the Preserving Virtual Worlds project, part of the Library of Congress Digital Preservation Program.