Last week I had the pleasure of being invited to be Guest Critic at MIT/Parsons The New School for Design’s Machinima Collab course.
From Machinima Collab:
Game engines and virtual environments such as Second Life allows rapid-prototyping form of 3D animation and real-time puppetry of characters.
In this research project, we investigate the design and production issues related to making machinima. We chose to work with Second Life for its capacity in customization and ease of use. Utilizing its limited built-in features, including primitive modeling and rigged avatar, designers are able to prototype characters with essential geometries and experiment with modular design method.
Characters created become a living being in the cyberspace and a fictional identity of their creators and users.
Machinima Collab is an initiative to join media theories with design research methods and practices. The project Boba Fett’s Day Off is led by director Beth Coleman, an assistant professor of MIT Comparative Media Studies and lead designer Jenny Mu, an adjunct faculty of Parsons Design and Technology.
I enjoyed immensely all the students’ presentations and hope that I was able to contribute to their knowledge of creating and filmmaking in virtual worlds. I look forward to seeing how the entire group applies their unique skills towards their finished collaborative endeavor. Thanks to Jenny Mu and Beth Coleman for inviting me to be part of such a special project.
Machinima Filmfest 2008
Saturday, November 1, 2008
540 W. 21st Street, (between 10th & 11th Ave)
New York, NY 10011
Festival and Screenings: 11am-8pm
Awards Ceremony: 8pm
Panel Track: 1:00 pm – Machinima and Art
Can Machinima hold up as Art? Nominees “Les Riches Douaniers” from this year’s machinima festival together with festival judge and multimedia artist Annie Ok and photographer turned media artist Dan Torop discuss how the medium fits in with the new media art world.
About 2008 Machinima Festival:
In its fifth year, the 2008 Machinima Festival celebrates the revolutionary new breed of animated filmmaking that uses virtual spaces and popular video games like Halo® 3, World of Warcraft® and The Sims™ as source material for entirely new and often subversive works. Organized and produced by the Academy of Machinima Arts and Sciences in association with Eyebeam Center for Art and Technology and sponsored by Beepa, the event, hailed as the “Sundance for the Video Game Set” by MTV News, makes its return with a totally free format, welcoming the general public to enjoy the full day of panel discussions, demonstrations and screenings of the most groundbreaking works of this movement, along with the nominees and winners of the 2008 Machinima Awards (“The Mackies”).