IBM and Linden Labs recently announced a historic breakthrough in virtual worlds: “…research teams from the two companies successfully teleported avatars from the Second Life Preview Grid into a virtual world running on an OpenSim server, marking the first time an avatar has moved from one virtual world to another”.
The topic for this Metaverse Meetup was OpenSim and virtual worlds interoperability and we were very fortunate to be featuring leading pioneers of OpenSim as presenters: David Levine of IBM Research (Zha Ewry in SL) and Adam Frisby of DeepThink Labs (Adam Zaius in SL). Tish Shute (Tara5 Oh in SL), who writes about OpenSim on her blog Ugotrade, was guest moderator and Global Kids generously hosted us in their space.
More info about OpenSim and the interoperability announcement:
From Greg Verdino:
Alternate universes. Virtual reality. Virtual worlds. Role playing (not the dirty kind, although maybe that too.) These have been figurative and — increasingly — literal playgrounds for geeks and nerds throughout the ages.
I grew up playing Dungeons & Dragons in my parents’ basement, thought Tron was the coolest movie evah, went crazy over Myst despite the fact that I couldn’t play worth a damn, and devoured books that introduced sci fi nerds everywhere to (at the time) forward-looking concepts like the Web and the Metaverse; books like Neuromancer and Snow Crash. Today, of course, I do a fair bit of thinking about what the advent and evolution of 3D online virtual environments mean for media, marketing and business in general.
Yet, in the age of short attention spans it is easy to forget that the concept of virtual worlds has a long, rich history that goes back a hundred years or more. And that some of us have always been virtual residents of one kind or another.
NYC multimedia artist and metaverse consultant to the stars Annie Ok has created a very cool timeline that aims to document the history of all things virtual and may even help us remember that humankind’s fascination with second lives is more far-reaching that the recent trend that brought us Second Life. Not limited to the concept of virtual worlds as we currently define them, Annie’s timeline takes into consideration everything from literature, film and art to hardware, software and Interrnet-based platforms.
If you’re a metaverse drifter and want to add your two Lindens (or two Kinz Cash, as the case may be) sign up as an editor and give it a go. If you’re just an interested bystander, Dipity lets you browse the timeline in a number of different formats, ranging from a simple list to an iTunes-style ‘flipbook.’
Thanks for the props, Greg!
The history of virtual worlds is still being written, and artist Annie Ok wants everyone to participate.
On Sunday, Ok set up the virtual worlds timeline, an interactive widget where people can contribute entries related to the development of the Metaverse. Users can register on the site to be an “editor,” and add important events alongside “Tron (July 9, 1982)” or “Neal Stephenson publishes Snow Crash (1992).”
“It’s very similar to a Wikipedia entry where anyone can edit and it’s free and open to everyone,” Ok said.
While not the first timeline of its type (Bruce Damer created vwtimeline.org in 2006) Ok hopes the open nature of her project will help keep it going even as she works on other projects in the years ahead. While the site is only two days old, already 14 editors have contributed dozens of entries.
Thanks for the props, Reuters!
An interactive, collaborative timeline of the history and development of virtual worlds, created by Annie Ok on Dipity. Perpetual work in progress.
Please contact Annie to apply to be a contributor.