The aesthetics of video games are rerouted to create works of art that subvert game mechanics and the experience of play. Game artist and machinima maker Chris Burke curates a showcase of artists who are using games beyond their intended purpose, as tools for making art. The exhibited works explore the finite, or “knowable,” potential of the programmed game environment.
Game Art In The Knowable Space presents works that are not games in themselves, but artworks inspired by the treatment of space in video games. Some of the works examine the aleatoric, uncanny aspects of game space while others build out their own spaces to be explored.
With artwork from:
Tom Murphy VII
Performances by Tamara Yadao and mrghosty (AKA Skot Deeming)
Friday, November 7, 2014 at 7:00pm
47 Great Jones St 3rd Fl
New York, New York 10012
$10 General Admission
$5 Student and Artist Tickets
Still from “My Life as an Avatar 03.10” by Annie Ok
The Ridley Scott Associates produced documentary SPRINGSTEEN & I incorporated the efforts of more than 2,000 fans around the world who submitted personal video clips to make the ultimate collective filmmaking experience about how Bruce Springsteen and his music became the soundtrack to so many lives.
Extending the “for-the-fans, by-the-fans” aspect of the film, the SPRINGSTEEN & I online campaign helped mobilize a globally distributed fan-base in support of the release, gaining traction across vital communities of interest and social channels.
As part of the launch announcement, Springsteen fans were invited to post pictures of themselves with their #1stAlbum to Twitter or Instagram, for the chance to appear on the film’s official poster. Over 350 fans were featured on the final artwork, and were able to find themselves on an interactive version.
Springstream was a real-time visualization of all things Springsteen as they were happening on the social web, aggregating mentions from Twitter, Instagram, YouTube and Vine, and included a “Relive the Tour” feature allowing you to play back gigs from his European tour through the eyes and emotions of the arena audience.
Closer to release, the opportunity for two cities around the world to host exclusive advance screenings of the film was announced, with fans able to vote on Twitter or Facebook using the #LuckyTowns hashtag. As a result of thousands of votes from over one hundred cities, Philadelphia and Barcelona were declared the winners.
Agency: Glass Eye
Client: Ridley Scott Associates
Official machinima promo of MTV’s virtual world, vLES, the virtual Lower East Side of New York City, 2007.
director, producer, writer: Annie Ok
assistant director: Derek Lerner
music: LCD Soundsystem, “North American Scum”
vLES in association with wildcat nyc presents
Thursday, March 13th, 2008, 4-10pm
Walter Bremond House
711 San Antonio Street (at 8th Street)
Live performances by
DJ’s Jason Mcneely & Scandalizer
BEER & BBQ will be served
Please RSVP to vles[at]wildcatnyc.com
Thursday, February 21st at the CSV Cultural Center in New York City vLES in association with Wildcat NYC presented an evening of music with DJ Tim Barber and live performances by WITCH & BLACK MOUNTAIN.